
...Continuing my previous post, let me first say that if you have tried Tempest in MAME, XBox, Playstation, or any other emulator or remakes, you have not had an adequate Tempest experience. On many versions the sound effects are horrible approximations, but the big omission is the knob controller. No mouse, stick, game pad, or trackball comes close to the feel, precision, and speed of a knob spinning a hefty little fly-wheel.


Something about Tempest appealed to me though. The abstract, vanishing-point, vector graphics and the pulsing sounds created a psychedelic aesthetic that drew me to finally buy one, and now another one.

Tempest is as good as any milestone marking the end of the analog era and the dawn of the digital age. From the beginning of electronic technology until then, analog signals and wave forms were manipulated to model and record shapes and sounds. Forward from that point, the images and sounds our machines will be grids of pixels and streams of samples, all digital reproductions. Tempest sounds are synthesized. The graphics are drawn lines which only a few very early games can claim.

Tempest also marks a unique era in game design. The primitive technology did not allow any realism or much complexity. Games were necessarily abstract, concept driven, and required more imagination to design than today's games which generally model reality as closely as technology allows. Even though I think it's a blast to race cars in Gran Tourismo, and thrilling to play a soldier in Call Of Duty, I get more excited about doing something truly unreal like rolling skyscrapers into a giant ball in Katamari Damaci.

No comments:
Post a Comment