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Acapulco: It's a resort town. Giant hotels. Tons of tourists. Fortunately we stayed at a small hotel at the other end of town where Mexicans come to vacation. We did venture out to some night clubs and a tourist island where we had heard correctly about a secret cove where we could snorkel.
The next day we met Steve, or 'Esteban', an expatriate from Oregon who had been living for 35 years up the road near La Barrita, a tiny resort area with one small hotel and a few restaurants on the beach under palm ramadas. We spent the afternoon there and enjoyed it so much we stopped again and stayed a night during our return trip.
Zihuatanejo: I loved it. It is touristy, especially coming from Petatlan, but much more pleasant than Acapulco. The sound of surf and the breeze blowing through our bungalow room on the hill above the beach was perfect. Toward town on the beach front was the expected tourist shopping district, but a few blocks inland things quickly felt more authentic. I loved the beach there and caught some pretty big waves body surfing.
The vacation aspects, good food, sunny beaches, no worries, all wonderful and effective, but I can have a great vacation here in the US or Utah any time. Meeting such people living so differently was the real thrill and it has changed my perception and perspective.






I sucked at arcade games when I was a teen in the early eighties. The irresistible draw was quickly overcome by frustration and lack of quarters. My attempts at Asteroids, Defender, Pac-man, Donkey Kong, and many others including Tempest, were always short-lived. Joust and Centipede were the only games I could survive long enough to enjoy. So I don't really have nostalgia for my youth in the arcade. Commodore 64 games like Lode Runner, Boulderdash, Jumpman, and Space Taxi have that honor.
I made an important discovery with Tempest. You cannot excel by deliberate effort. You have to relax, adhere to the game's rhythm, watch with a broad perspective, and allow you mind to react involuntarily to the events in the periphery. It's a meditative state. This is exactly the same way I derive maximum enjoyment from biking, snowboarding, and other recreational pursuits. I have know idea weather this was intent of the designers but I have yet to see another game achieve this as effectively.
But the big game-geek time-sink this weekend was my purchase of a 1981 vintage upright Tempest Machine.I owned one for a few years in my early 20's. Bought it for $200 and sold it for $275 a few years later when I was married. They became highly sought in the in the late nineties and I saw them ebaying for $1600. I still see some asking that high, but they seem to sell for around $600.